Archive for the ‘money’ Category

The cost of a brick

Posted by: James on: Monday, 29th October, 2012

I have a recurring thought when I look up at tall buildings: how much would a brick cost? I’m not talking about a batch of bricks, or even a single brick bought from a building supplier: I’m talking about that brick right there – that brick in that position – how much? Boston is all […]

What if we scrapped presents?

Posted by: James on: Tuesday, 20th March, 2012

Why? Because much of the time they are completely wasteful. That pen and binoculars set you got from your auntie three Christmases in a row. Where did they end up? “But I might need this one day.” That there is shorthand for “I won’t use it, but I’d feel bad getting rid of it.” Why […]

Hope, Despair, Trade Me

Posted by: James on: Tuesday, 1st November, 2011

We’re winding up our life in Auckland. Where we’re heading next is not entirely certain. It’s actually not certain at all, but our destination must certainly fall within several parameters, the most limiting of all being that it must be a place where both of us – an unmarried Pom and Yank – are able […]

Life according to the Settlers

Posted by: James on: Tuesday, 30th August, 2011

Did you ever get the urge to just build? It’s one of the most satisfying things to do in a game world – so satisfying that even action-heavy games like Assassin’s Creed II and GTA sometimes feel (mistakenly) that they need to include a section where you can pimp out a settlement or set up […]

Life and Debt in Virtual Reality

Posted by: James on: Saturday, 18th June, 2011

One of the most shamefully addictive games I ever played was Animal Crossing: a game that was clearly meant for children. There are so many bad things to say about Animal Crossing I’m not sure where to begin: the gameplay was horrible; the graphics were too colourful, too rounded and simple to be any good; […]


QuaintJames

A fairly loose blog about the places I go and the things I think. May also include left-leaning social commentary derived in part from video games.

What I’ve been on about: